When watching recent episodes of Wake Up, Girls, a series about a struggling Sendai-based idol group of the same name, I could not help but think that I was watching a show that made the experience of watching idols feel much more like watching a sport than pure entertainment. While the sense of conflict around anything I-1 Club related is clearly exaggerated for dramatic reasons, it adds a needed element of comparison that makes the rest of the show.
As some of you may know, I am pursuing a mission of watching as many new shows as I can this season to completion with the allowance of one dropped show (that I’ve already used). I got a question on Twitter yesterday in reference to the fact that I was still continuing to watch Imocho. While I find that show that uses the initial perversion to draw viewers in to a rather tame story of acceptance, it seems that it has been deemed the terrible show of the season that no one should be watching. Thus began a deep journey into what is the point of what I am trying to accomplish this season.
In the final first episode review of this season, we have a show that doesn’t really accomplish much in the first of its 10 episode run. Inari Konkon spends much of its time trying to create a moral lesson only to have it disappear without consequence in the end. Or will there be consequences?
When a show uses a word like “barristers” in the title, my expectation is to compare it to all of the episodes of Law & Order and other legal procedural dramas that I’ve watched. So when the guy who killed people in the opening scene was sentenced to immediate death, I thought it was a little unfair. He should have the right to appeal damn it. Also, with the scene where Cecil was questioned by police, I was shocked that the police wouldn’t invent a reason to search her bag like they would in real life. Finally, I can’t get the thought of Jack McCoy fighting wizards using magic powers. Basically, this episode review is going to be entirely unfair.
World Conquest is definitely a different kind of show about someone trying to conquer the world. The opening hints at a terrible world that comes from what one Hoshimiya Kate is trying to do, but in the first episode it’s all a psychedelic trip filled with strange mechanical devices and people in strange costumes. It harkens back to classic shows only this time the good guys want to conquer the world.
It’s really easy to call most things that Shaft produces over-directed, but it does feel hard to call Nisekoi anything but that so far. I’ve known the anime adaptation has been on the cards for a while having read the manga, but I do wonder if there wasn’t enough to be pulled from the source in this adaptation. I also wonder as a reader of the manga if I’m too inclined to hold the source material against this adaptation.
Life in the countryside is full of compromise to everyone except for one naive young man and his love for a certain idol. This is another one of these life of farmers idealized shows though I think it will be much more relationship focused than the others. Also, it’s a lot more silly than that other show with a similar setting airing this season.
Yamakan’s latest effort at directing TV anime is very much not the comedy vehicles he tends to have the most success with. In fact, this seems to be a much more personal vehicle for him. After watching the first episode, I can’t tell if Wake Up, Girls! is some sort of encouragement for himself or if it is actually a defiant piece aimed at those who have criticized him. I do have to say it did seem like he was rather pissed off.
Within the first few minutes of Sakura Trick I was pretty confused about what exactly I was seeing. It’s a light-hearted comedy with a cast of all girls, but I was left with an important question. Who exactly is the audience for this show?
Pupa in its first episode really showed why censorship can be a bad thing if used selectively. We have an older brother witnessing his sister turning into a man-eating monster where we can’t see that transformation happening. Then, we get to see her in her new form, which isn’t as terrible as I expected.
The only other thing I thought was worth noting in this 4 minute short was the fact that everyone except for Yume had were bodies covered in wounds. What that leads me into is asking a question of whether this show can actually work in short episodes as a psychological horror series. I’m inclined to say that the short format makes it more disposable and less likely to be remembered. Putting it together in a single hour-long feature format would make more sense in my opinion.
Suspension of disbelief is important for action shows like this. Few things are capable of destroying this than running out of budget partially through the episode and inexplicable mid-combat exposition scenes. My goodness is there a lot of the latter as everything turned silly.
As absurd as a setting of hell can be, Hozuki no Reitetsu is essentially a workplace comedy with a dark edge. The first part features the title character having to deal with the incompetencies of his boss and having to solve problems all on his own. The second half is world building through pets. It’s a little bit of a mixed bag overall.
When 6 minutes into an episode you are questioning the logic of the universe of an action show, it generally means one thing. Yes, a children’s card game adaptation. As always with these things, I’m left with more questions than answers. These aren’t the nice questions about what to expect from the show, but the most cynical questions one can come up with.
Oh look, it’s another short series. I guess I could say this reminded me a lot of Sparrow’s Hotel in how the comedy worked. But I can’t really put the level of comedy this show aspires to in words.
This is really the story of a group of kids putting on facades and a way of once again making jokes about the differences between country and city folk for not much of a reason. This is the story of a young girl engaged to be married and only finding out about it on her 16th birthday. That means this is clearly going to end with her slowly falling for the guy who has no presence.
It’s just like a guy leering over his younger stepsister only with the genders reversed.
There was a point in the first episode of Hamatora where I knew exactly what would be in the safe that was at the center of the plot of the first episode. How often do you have an old maid offering to dress up in a high school uniform to satisfy the sexual needs of the young master of a rich household? Everything about that just screams hidden stash of porn, and that’s exactly what it turned out to be.
Having endured a much similar concept in 2005′s Ultimate Girls, I wasn’t expecting Robot Girls Z to be anything other than a train wreck. There’s just something about how trying to change classic shows into classic shows with moe girls that makes everything else unimportant. Would this 70s mecha as girls work as badly as I thought?
Just like last year’s GJ-bu, the protagonist of D-Frag! is kidnapped and made to reluctantly join a club with a childlike president that doesn’t do anything beyond playing games. Unfortunately, that’s where the similarities between the two come to an end.
Series featuring mascot characters in modern times have rarely been interesting. There is just so much that can go wrong with a character that represents a larger entity if used incorrectly that fear generally rules the day in making something interesting. With that in mind, it’s no surprise to see Nitroplus’s mascot character Super Sonico doing nothing outlandish that hasn’t been seen before in their promotional materials. Even if the company makes its money off visual novels.
In the annals of generic mecha series, there will be few that will remember Buddy Complex. It seems to fit the bill of being the most generic of the generic of series. It’s almost as if there’s no point in hiding what this show is really meant to be; blatant cross-promotion.
Initially I was sort of dreading the fact that this series started with the dreaded To Aru because it meant only a 50% of it being ironically entertaining. I didn’t really have much to worry about with this story set on a floating island because there was little of anything to actually care about.
Very rarely do you come across a show that actually makes you think about gender differences by merely swapping the traditional roles. Witch Craft Works attempts to do such a thing with the male lead Takamiya depicted as weak and helpless compared to Kagari the fire witch who protects him. The success of this series will depend on how the latter is developed as a character, but this was definitely a good start. Continue reading
From the very start, Nobunagun is pretty much obsessed with one thing. Inflicting as much violence on the screen as possible. It doesn’t matter if it is mental violence, violence against the color palette, actual grim deaths on screen; there’s no holding back here. But is it actually any good at it?
I think the only shows I’ve finished that have had characters named Oda Nobunaga have all been female versions of that character. I mean, all you really have to do these days to get that character down is to have a character that acts tough but is hopelessly naive about the amount of power they have and is completely reckless. This one checks all the boxes, but about this world they’ve put Oda Nobunaga in?